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GDC: Aion Gold: The Tower of Eternity Hands-On
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NCsoft - or, we should say, NCsoft West - is in a rather odd position with Aion. Its first major MMO launch since the ill-fated Tabula Rasa has already debuted in Korea, and is proving to be a major draw. The company isn't talking total player numbers, but not long after launch it saw a peak concurrency (number of people online simultaneously) of 200,000, a huge headcount by anyone's standards.
If you're lacking background on what will probably be 2009's biggest MMO launch, start there. The executive summary: Aion is a highly polished and largely conventional MMO, blending the ornate artwork and large-scale player-versus-player endgame of Korean tradition with the more vibrant world, storyline, and rich questing of World of Warcraft. Eight classic character classes belonging to four archetypes; two factions warring with each other; a third, AI-controlled race in the central Abyss; a Stigma system that allows you to equip skills from other classes, and combo-chain combat; the power of flight and a pretty pair of wings for everyone at level 10. |
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NCsoft - or, we should say, NCsoft West - is in a rather odd position with Aion. Its first major MMO launch since the ill-fated Tabula Rasa has already debuted in Korea, and is proving to be a major draw. The company isn't talking total player numbers, but not long after launch it saw a peak concurrency (number of people online simultaneously) of 200,000, a huge headcount by anyone's standards.
If you're lacking background on what will probably be 2009's biggest MMO launch, start there. The executive summary: Aion is a highly polished and largely conventional MMO, blending the ornate artwork and large-scale player-versus-player endgame of Korean tradition with the more vibrant world, storyline, and rich questing of World of Warcraft. Eight classic character classes belonging to four archetypes; two factions warring with each other; a third, AI-controlled race in the central Abyss; a Stigma system that allows you to equip skills from other classes, and combo-chain combat; the power of flight and a pretty pair of wings for everyone at level 10. |
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NCsoft - or, we should say, NCsoft West - is in a rather odd position with Aion. Its first major MMO launch since the ill-fated Tabula Rasa has already debuted in Korea, and is proving to be a major draw. The company isn't talking total player numbers, but not long after launch it saw a peak concurrency (number of people online simultaneously) of 200,000, a huge headcount by anyone's standards.
If you're lacking background on what will probably be 2009's biggest MMO launch, start there. The executive summary: Aion is a highly polished and largely conventional MMO, blending the ornate artwork and large-scale player-versus-player endgame of Korean tradition with the more vibrant world, storyline, and rich questing of World of Warcraft. Eight classic character classes belonging to four archetypes; two factions warring with each other; a third, AI-controlled race in the central Abyss; a Stigma system that allows you to equip skills from other classes, and combo-chain combat; the power of flight and a pretty pair of wings for everyone at level 10.
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