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Consecration Aura + Seal of the Crusader + Blessing of Might

The Paladin deals holy damage to all surrounding enemies while enemies he uses the aion gold crusader seal to cause extra holy damage to his target.

Devotion Aura + Seal of Wisdom + Blessing of Wisdom Regenerates the Paladin’s mana, allowing him to cast more seals and spells while devotion protects his hit-points.

Devotion Aura + Seal of Light + Blessing of Might

Allows the Paladin to deal decent amounts of damage while absorbing some of the hit-points into himself.

Consecration Aura + Seal of Fury + Blessing of Might

Helps a Paladin to control agro in group situations.

Paladins make decent tanks because of their armor rating and survivability skills. While they lack the defense mode of the Warrior, they can usually heal themselves enough to balance that out.

Group ability 6

Paladins can have two functions in a group, tank or secondary healer. As a tank, the Paladin’s job is simply to absorb damage and hold agro. As a secondary healer, the Paladin can keep an ally healed to some extent in the fray of battle.

Though not as good as healing as the Druid, Paladins have enough mana to keep an ally healed for a decent duration. The negative side to Paladins in groups in that allies constantly want seals, this can drain your mana and be quite repetitious.